Arms Smash Ultimate



Ultimate

ARMS was first conceptualized when Mario Kart 8 director Kosuke Yabuki expressed interest in creating a fighting game with the camera behind the player, instead of the standard side-on view. To avoid issues with depth perception, the developers had the characters' fists extend out towards the opponent, inspired by the obstacle-dodging gameplay of Mario Kart. A prototype was developed, and the developers found perf.

ARMS (universe)

Developer(s)Nintendo
Publisher(s)Nintendo
Genre(s)Fighting
Console/platform of originNintendo Switch
First installmentARMS (2017)
Latest installmentARMS (2017)
Article on ARMS InstituteARMS (universe)

The ARMS universe (アームズ, ARMS) refers to the Super Smash Bros. collection of characters, stages and properties that hail from the 3D fighting game developed by Nintendo EPD. Set in a world where some individuals mysteriously gain extendable limbs, the game revolves around the titular combat sport in which fighters who have this ability compete using glove-like weapons, known as ARMS. Similar to Splatoon when it first launched on the Wii U, this franchise was conceived as a new intellectual property to take full advantage of the Nintendo Switch's hardware and functionality, being cited as a game with depth, challenge and replayability according to producer Kosuke Yabuki.

Franchise description[edit]

ARMS was first conceptualized when Mario Kart 8 director Kosuke Yabuki expressed interest in creating a fighting game with the camera behind the player, instead of the standard side-on view. To avoid issues with depth perception, the developers had the characters' fists extend out towards the opponent, inspired by the obstacle-dodging gameplay of Mario Kart. A prototype was developed and the developers found performing punching gestures with the Joy-Con controllers to feel natural.

The team experimented with several ideas for character designs, as well as considered using established Nintendo characters such as Mario, Link and even Little Mac. They soon decided on having all the game's characters be original to fit with the gameplay. When designing a character, the ARMS were considered first, thus informing the overall design and personality of the character; for example, springs led to the conception of Spring Man, ribbon strands lead to Ribbon Girl, ramen noodles lead to Min Min and DNA strands lead to Helix. The fights were framed as a combat sport, with the fighters participating in the ARMS LeagueGrand Prix and various fictitious business logos and designs were added to characters and stages to help sell this idea.

ARMS was officially announced for the Nintendo Switch on January 12th, 2017 during the Nintendo Switch Presentation. Prior to launch, information about the game was detailed via a spotlight in the Nintendo Direct in April 2017, a dedicated ARMS Direct in May 2017 and a series of public hour-long multiplayer beta events called the 'ARMS Global Testpunch' running from May to June 2017. The game released worldwide on June 16th, 2017 to positive reviews and strong sales, with many drawing comparisons to the Punch-Out!! series and the boxing minigame from Wii Sports. Outlets praised the game's unique, deep gameplay and customization, but criticized its lack of content at launch and the inability to remap button controls at launch. Following Splatoon's post-launch model, new characters, stages and modes were made available via free content updates throughout 2017, including the aforementioned button re-configurations, thus improving the game's reception over time. In October 2017, an official graphic novel was announced, designed to delve deeper into the game's lore. As of 2021, it has no current projected release date, and is believed to be cancelled.[1]

The announcement of an ARMS fighter joining Super Smash Bros. Ultimate on March 26th, 2020 was commemorated in two ways: a two-week free trial of the full game was made available exclusively for Nintendo Switch Online members from Marth 26th to April 6th, and a one-off Party Crash event that featured a rematch between Spring Man and Ribbon Girl was held from April 3rd to April 5th. Prior to Ultimate's launch, Masahiro Sakurai considered adding characters from recent Nintendo titles such as ARMS and Xenoblade Chronicles 2 in the base roster, but he was unable to do so because of poor timing; they were announced long after planning and production of Ultimate began.[2] When it came time to develop a second wave of downloadable content for the game, Sakurai considered Min Min and Ninjara as possible candidates and, following a request from ARMS producer Kosuke Yabuki, the position went to Min Min.

In Super Smash Bros. Ultimate[edit]

While some of the content from this title was included at launch, including an Assist Trophy, two Mii Fighter costumes, and five Spirits, even more content was released as part of Challenger Pack 6.

Fighter[edit]

  • 76. Min Min: 'The Ramen Bomber' debuts as the first downloadable fighter in the Fighters Pass Vol. 2. In battle, she attacks with her extendable ARMS for punches and grabs and complements her abilities with kicks. Unique to her moveset is that the left and right ARMS are individually controlled with the attack and special buttons, respectively. She can change her right ARM with her down special which also affects the properties of her normal attacks. Her Final Smash, ARMS Rush, brings in Spring Man, Ribbon Girl, Ninjara, Master Mummy, Mechanica, and Twintelle for a devastating onslaught of punches. An ARMS character was first teased on March 26th, 2020[3] before it was officially revealed to be Min Min on June 22nd, 2020. She was released on June 29th, 2020 along with Spring Stadium, the ARMS music tracks, and additional Spirits as part of Challenger Pack 6.[4]

Stage[edit]

  • Spring Stadium: Spring Man's stage from ARMS. Taking place on a floating arena above a crowded stadium, the ledges and top platform are covered with trampolines that can propel fighters high into the air. When propelled, the fighter can deal damage to opponents along the way, possibly leading to a KO. Additionally if items are turned on, an ARMS Drone will occasionally appear and drop items onto the battlefield. This stage was released on June 29th, 2020 as part of Challenger Pack 6.

Assist Trophy[edit]

  • Spring Man: 'The Bouncer' debuts as the newest Assist Trophy in Super Smash Bros. Ultimate. When summoned, he moves around the battlefield striking nearby opponents with long-ranged punches. Spring Man can be KO'd, but if he sustains enough damage, he will unleash a considerably powerful Rush. He uses recycled voice clips from ARMS.

Mii Costumes[edit]

Outfits[edit]

  • Spring Man Outfit
  • Ribbon Girl Outfit
  • Ninjara Outfit (DLC)

Headgear[edit]

  • Ninjara Mask (DLC)

Music[edit]

Original Tracks[edit]

Arrangements and remixes unique to Ultimate. Both of these tracks were arranged by Atsuko Asahi, who originally co-composed the music for ARMS.

  • 'ARMS Grand Prix Official Theme Song': A new arrangement of the title screen and main menu theme from ARMS. Also incorporates excerpted arrangements of the background tracks for '[NAME REDACTED]' and 'Sky Arena'.
  • 'Ramen Bowl': A new arrangement of Min Min's stage theme from ARMS. Also incorporates an excerpted arrangement of the background track for 'Spring Stadium'.

Source Tracks[edit]

Tracks taken directly from ARMS.

  • 'Spring Stadium': The background track for Spring Man's stage, sourced directly from ARMS.
  • 'Ribbon Ring': The background track for Ribbon Girl's stage, sourced directly from ARMS.
  • 'Ninja College': The background track for Ninjara's stage, sourced directly from ARMS.
  • 'Mausoleum': The background track for Master Mummy's stage, sourced directly from ARMS.
  • 'Scrapyard': The background track for Mechanica's stage, sourced directly from ARMS.
  • 'Cinema Deux': The background track for Twintelle's stage, sourced directly from ARMS.
  • 'Buster Beach': The background track for Byte & Barq's stage, sourced directly from ARMS.
  • 'Snake Park': The background track for Kid Cobra's stage, sourced directly from ARMS.
  • 'DNA Lab': The background track for Helix's stage, sourced directly from ARMS.
  • 'Sky Arena': The background track for Max Brass's stage, sourced directly from ARMS.
  • 'Via Dolce': The background track for Lola Pop's stage, sourced directly from ARMS.
  • 'Temple Grounds': The background track for Misango's stage, sourced directly from ARMS.
  • 'Sparring Ring': The background track for Springtron's stage, sourced directly from ARMS.
  • '[NAME REDACTED]': The background track for Dr. Coyle's stage, sourced directly from ARMS.
  • 'Vs. Hedlok': The background track that plays when fighting an opponent controlled by Hedlok, sourced directly from ARMS.
  • 'ARMS Grand Prix Final Battle': The background track that plays while fighting Max Brass controlled by Hedlok, sourced directly from ARMS.

Victory Fanfare[edit]

  • 'Victory! ARMS': An abridged cover of the ARMS theme song, notably incorporating vocals from the version performed by Ribbon Girl.

Other[edit]

  • The original unaltered main theme was used in the ARMS fighter teaser announcement during the Nintendo Direct Mini on March 26th, 2020, and again in the Mr. Sakurai Presents broadcast prior to Min Min's formal reveal trailer on June 22nd, 2020.

Spirits[edit]

Main article: List of spirits (ARMS series)

Trivia[edit]

  • ARMS is the newest major universe (represented by a character, stage, item, or Assist Trophy) to be represented in Super Smash Bros. Ultimate at launch, with an initial debut of June 2017.
  • ARMS is the first major universe that debuted on the Nintendo Switch.
  • Before the release of Ultimate, Sakurai considered adding characters from ARMS to the base game, but according to him, it was impossible due to character planning ending before ARMS was announced.
  • ARMS is the third major fighting game universe to appear in Smash, following Street Fighter and Fatal Fury.
    • Out of these, it is the only one that is both a first-party series and does not focus on 2D gameplay.
  • ARMS is the only universe present in the base game that didn't have a series symbol originally, but would later gain one due to Min Min's inclusion as a playable character.
  • ARMS is the first universe of a DLC character to already have representation in the base game (via an Assist Trophy, Spirits, and Mii Costumes), but not a playable character, prior to the aforementioned character's release (as Mario and Fire Emblem already had playable characters prior to the releases of Corrin, Piranha Plant, and Byleth).
    • ARMS is also the first Nintendo-owned universe to have its first character introduced as downloadable content.
  • ARMS is the only universe to have ever confirmed a character's addition, but not which character would be added.
  • ARMS is the only universe whose first fighter was introduced as DLC in Ultimate to have an Assist Trophy (that being Spring Man).
  • ARMS and Bayonetta are the only universes to be represented in playable form solely by a female character.
    • They are also the only universes with multiple Smash arrangements that were all done by the same composer - both Bayonetta arrangements were handled by Junichi Nakatsuru, while Atsuko Asahi worked on both ARMS remixes.

References[edit]

  1. ^Dark Horse Appears To Have Cancelled The ARMS Graphic Novel Series - Nintendo Life
  2. ^https://twitter.com/pushdustin/status/1087124601807691776?s=21
  3. ^Nintendo Direct Mini 3.26.20
  4. ^Super Smash Bros. Ultimate - Mr. Sakurai Presents 'Min Min'


Universes
HostSuper Smash Bros. (Subspace ·World of Light)
Fighter-basedAnimal Crossing ·ARMS ·Banjo-Kazooie ·Bayonetta ·Castlevania ·Donkey Kong ·Dragon Quest ·Duck Hunt ·EarthBound ·Fatal Fury ·Final Fantasy ·Fire Emblem ·F-Zero ·Game & Watch ·Ice Climber ·Kid Icarus ·Kirby ·Mario ·Mega Man ·Metal Gear ·Metroid ·Minecraft ·Pac-Man ·Persona ·Pikmin ·Pokémon ·Punch-Out!! ·R.O.B. ·Sonic the Hedgehog ·Splatoon ·Star Fox ·Street Fighter ·The Legend of Zelda ·Wario ·Wii Fit ·Xenoblade Chronicles ·Yoshi
Stage-basedBalloon Fight ·Electroplankton ·Miiverse ·Nintendo DS ·Nintendogs ·Pilotwings ·StreetPass Mii Plaza ·Tomodachi ·Wii Sports ·Wrecking Crew
Assist Trophy-basedArt Academy ·Bomberman ·Brain Age ·Color TV-Game ·Custom Robo ·Devil World ·Dillon's Rolling Western ·Drill Dozer ·Excite ·Fatal Frame ·Golden Sun ·Jam with the Band ·Joy Mech Fight ·Kaeru no Tame ni Kane wa Naru ·Kururin ·Monster Hunter ·Nintendo Badge Arcade ·Nintendo Wars ·Sheriff ·Shovel Knight ·SimCity ·Sin and Punishment ·Swapnote ·The Legendary Starfy ·The Mysterious Murasame Castle ·Virtua Fighter
Item-basedClu Clu Land ·Galaxian ·GoldenEye ·Panel de Pon ·Perfect Dark ·Steel Diver
Enemy-basedDig Dug ·Rhythm Heaven ·Xevious
OthersMii ·List of minor universes (Nintendo) (Third-party)
FightersMin Min (SSBU)
Assist TrophiesSpring Man
StagesSpring Stadium
OtherARMS Drone ·Master Mummy ·Mechanica ·Ninjara ·Ribbon Girl ·Twintelle
SpiritsSpirits
MusicUltimate
Retrieved from 'https://www.ssbwiki.com/index.php?title=ARMS_(universe)&oldid=1570882'
© Screenshot: Nintendo

Min Min ruined my Super Smash Bros. Ultimate, and I’m completely fine with it.

Before yesterday, my character selection screen was the picture of perfect symmetry—a six-row rectangle featuring mustachioed plumbers, space-faring canines, and one question mark, but mostly just Fire Emblem characters. Now, the screen looks like this:

  1. Super Smash Bros. Ultimate; The ultimate Arms 2/Arms in Smash conspiracy theory. User Info: Lyncario. Lyncario 10 months ago #1. Firt of all, this was though of and written while listening to this Death Note track, so yeah, my brain is full on conspiracy theory mode at the moment.
  2. Min Min is a downloadable character for Super Smash Bros. Ultimate as the first fighter in Fighters Pass Volume 2. The announcement of an inclusion of a character from ARMS was made on March 26, 2020 during the Nintendo Direct Mini before her proper reveal on June 22, 2020 during a presentation from Masahiro Sakurai.
© Screenshot: Nintendo/Kotaku

It’s a total affront to the style gods. This is no matter, though, because Min Min is worth committing blasphemy. To date, she’s one the most fascinating fighters for Nintendo’s immensely popular party fighting game. Of all the DLC fighters, she certainly packs the most potential—and the strongest punch.

Min Min, a character from Nintendo’s other fighting game, Arms, brings the Smash Ultimate roster to a number so staggering you really don’t even need to keep count anymore. (Okay, it’s 81.) She’s the first new fighter included in Ultimate’s second Fighters Pass, an episodic-ish pack of downloadable content that introduces new characters, new stages, and new tunes every few months. The first pass gave players access to Byleth (Fire Emblem), Joker (Persona), Hero (Dragon Quest), Banjo-Kazooie (eponymous), and some guy with a ridiculous fashion sense (Fatal Fury). Currently, Min Min is the only confirmed fighter for the second pass, with five as-of-yet unannounced characters on the way. $30 will get you the whole pass. Or you can buy each Challenger Pack—Nintendo nomenclature for individual downloads—piecemeal for $6.

Much like how she plays in her own game, Min Min has two extendable mechanical arms (“ARMS,” to use proper parlance), each fitted with various weaponry. Her left arm is always equipped with something called the Dragon—a vaguely reptilian fist that can fire off lasers. Her right arm can switch between three weapons: the Dragon; the Ramram, a circular projectile that can immolate enemies; and the Megawatt, a beastly contraption that can only be described as a wrecking ball charged by the power of 1,000 car batteries.

Min Min’s regular attack (the A button) controls her left arm. Her special attack (the B button) controls her right. By using a down-special, you can swap between the Dragon, the Ramram, and the Megawatt. Last week, in a video revealing Min Min, Smash creator Masahiro Sakurai showed off how you can control each arm simultaneously and independently. It’s a fascinating idea in theory. In practice, it’s not so easy to coordinate. I suspect it’ll take many hours of practice before I get a full grasp on how to juggle two arms doing two separate things in two separate directions. Maybe you’ll find it more intuitive.

Ultimate

Arms Assist Trophy Smash Ultimate

Arms Smash UltimateSmash

Still, even without making full use of her potential, Min Min is a hurricane on the battlefield. She hits hard, moves fast, and takes no names. Her range puts the Belmont brothers to shame. By holding down her side-special, you can charge up whatever special weapon you’ve equipped. The longer you hold it, the further it’ll travel. It’ll also hit with exponential force. A fully charged Megawatt can send even the heaviest fighters flying from halfway across the stage. Min Min’s grab, too, puts her a cut above the rest. It’s about as long as other ranged grabs (sorry, Dark Samus), but a bit snappier, so you won’t feel quite as vulnerable if and when you miss your mark. Altogether, Min Min, while capable in any situation, excels at a distance.

There’s not much to write home about her Final Smash, ARMS Rush. Sure, it features a neat little cutscene. You’ll almost certainly K.O. anyone caught in its path. But the entire Final Smash mechanic remains a demonstration of spectacle over skill. No new DLC pack is going to change that.

© Screenshot: Nintendo

The true game-changer is her up-special, which can save Min Min from all but the hardest hits. For starters, it snaps automatically to the edge of the stage. It also has incredible range. On Final Destination, the only Smash stage, Min Min can regularly make it back to the stage from near the lower blast zone. Even from beneath the platform, it’ll still snap to the edge (within reason). You can also use it multiple times, so if you miss your first saving grace, you’ll get a second shot.

Arms Smash Ultimate Release Date

When you’re on the ground, it’s a different move, and will launch you straight up. Most potently, you can still perform attacks after using it. One fun combo involves using an up-special and directly following it up with an aerial down-attack. That’ll perform an angled dive kick at ferocious velocity. Just be sure not to do it too close to the edge; even the up-special won’t save you from that mistake.

If all of this sounds overpowered to you, well, it kind of is.

Last night, I plied my roommates with a six-pack and the fact that there’s a pandemic going on and, hey, guys, who wants to practice good social distancing by staying inside and messing around with this cool new Super Smash Bros. character? More often than not, whoever played as Min Min won handily. Min Min stopped a PK Thunder-charged Ness right in his tracks. She pummeled Wario’s knock-off Harley to oblivion (while it was reared). She sent Bowser flying off the edge at only 60 percent damage. Mario’s cape couldn’t stop her ARMS. Neither could Zelda’s reflection move, Naryu’s Love. Truly, only the most formidable contender stood a chance:

© Screenshot: Nintendo/Kotaku

Playing against Min Min, as you can imagine, is a mostly futile exercise, though she has some weaknesses. When she extends her ARMS, she’s stuck in a standstill. Only the fists have hitboxes—the things that deem when characters actually connect in fighting games—so if you can dodge her attacks, you’ll have an unobstructed opportunity in which you can attack. Just keep in mind that her ARMS are not projectiles. Don’t try to eat them, Kirby.

Min Min’s Challenger Pack also introduces a new stage, Spring Stadium. It’s not Final Destination, so I’m not sure why you’d actively choose to play on it. Still, it’s a worthy addition to the demi-pantheon of Smash stages. On each side, there’s a launch pad. Combine this with Min Min’s truly jaw-dropping up-special to launch clear across the stage. There’s a ceiling at the top, too, that makes for some fun K.O.s. It seems almost needless, though. If you hit someone hard enough to bounce off the ceiling, they’ll likely careen directly into the lower blast zone, the way it’s angled. But if they’re traveling fast enough to ricochet in the first place, they would’ve just been K.O.ed in the upper blast zone. In other words, the coolest part of this stage does nothing, practically speaking, to distinguish itself from Final Destination.

All of this new content rolled out last night as part of Super Smash Bros. Ultimate’s 8.0.0 update. You can see the full patch notes here, but, as with many of the recent updates, don’t expect to find any paradigm-shifting changes. Falco, already a stellar fighter, was buffed to Super Saiyan levels. King Dedede, too. Other than that, the changes are mostly just a collection of tiny tweaks that only the most dedicated players will notice.

Arms smash ultimate

That said, there’s one notable thing that wasn’t included in yesterday’s update: Functional online multiplayer.

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